A little game between turns
Putting break.
Five holes. Five putts each. Find your angles, bank off the walls, and put your initials on the board.
Warm-up · Find your pace
Drag back from the ball and release. Longer pull, more power.
Hole 1 of 5 · The short break
Warm-up
Pull back from the ball, then release. A longer pull adds power. The dotted line shows your aim, not where the ball will stop.
Alternative controls
Use these sliders and the Putt button instead of dragging.
Round score: 0 / 2,500. Sink in one putt for 500 points, then 100 fewer per extra putt. An unfinished hole scores zero.
On holes 2, 4, and 5, bounce off a wall or barrier at least once during the hole to unlock the cup. On hole 3, aim through the gate — no bounce required. You can use a putt to get into position.
Controls & a small hint
On the green, use ← / → to aim and ↑ / ↓ for power. Press Enter or Space to putt. Escape cancels a drag. You can also tap the sliders and Putt button.
0° points up; positive angles turn right. Walls bounce. The cup catches a slow ball; a fast one can roll straight over it. This is a flat game green, not a real-world putting lesson.
The putting arcade
High scores
Earlier high scores are saved under Original course.
Week starts Monday at 00:00 UTC. Equal scores share a rank.
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